![]() SetupAndroid.bat is for Windows, mand is for Mac, and SetupAndroid.sh is for Linux. Open the Engine/Extras directory and run the appropriate SetupAndroid script for your operating system. With the necessary Android SDK components installed, you can use the SetupAndroid script to download and install the appropriate version of Android NDK. Each operating system requires a different step to finalize installation.Ĭlose your terminal window and reopen it.Įither close your terminal window and reopen it, or log out and log back in. Finalize the Android Studio Installation on Your OSĪfter completing all of the above steps, you need to finalize your installation to make sure your environment is fully set up before proceeding. Save the script and close your text editor.Ĥ. Set SDKMANAGER=%STUDIO_SDK_PATH%\cmdline-tools\8.0\bin\sdkmanager.bat Set SDKMANAGER=%STUDIO_SDK_PATH%\cmdline-tools\latest\bin\sdkmanager.bat In SetupAndroid.bat this line reads as follows: Locate the line specifying the variable SDKMANAGERPATH. apk file, which can be either run on the connected device from Qt Creator, or you can copy it to the device manually and install it there.Open your operating system's SetupAndroid script in a text editor. So we’ll launch our application only on Nexus 7 and Pixel C targets:Īs you can see, our application was successfully built for Android platform, so it is an. Now you can just run your application from Qt Creator:Īnd here we say “sorry” to HTC Evo 3D, because it has a really old Android API (15): That will allow you to specify the application name, icon, permissions and other stuff (but don’t use spaces, otherwise your application will fail to launch saying that it couldn’t find a library): You can also add Android manifest and other templates: If everything was set-up correctly, you should be able to see the Android build SDK version in your project build settings: I will use the Color Corners example again, which is not an Android application by design, but it’s a cross-platform framework we are dealing here with, so why the hell not. Time to build and run some application on your Android device. I put mine to ~/programs/jdk/.Ĭheck if you have some not accepted licenses:Īnyway, once you allow the debugging request, your device will be recognized by ADB (and Qt Creator deployment dialog). ![]() At the moment there are some problems with JDK 9, so it is recommended to go with JDK 8. Note that at the moment (Qt Creator 4.7.1 and Qt 5.11.1) NDK version r18 won’t work, you should take 17c.ĭownload and unpack JDK. On Windows you will also need to install Google USB driver: If you want to check what’s installed, launch Android Studio again and go to settings: It will ask you for an installation path (I chose ~/programs/android/) and then install Android SDK and Android SDK Platform (latest version by default). Now run ~/programs/android-studio/bin/studio.sh. I unpacked it to ~/programs/android-studio/. ![]() I have here HTC Evo 3D (Android 4.0.3), Google Nexus 7 (Android 6.0.1), and Google Pixel C (Android 8.1.0):ĭownload and install Android Studio. I’ll do it for Linux (running inside a virtual machine on my Mac).įirst, install Android component from the Qt installer: The process is more or less the same across all the major development hosts (Linux, Mac OS, Windows). I recommend you to use the latest version of Qt (5.10 at the moment) and Qt Creator (4.5.0 at the moment), because some annoying Android-related issues were fixed there, and thus everything is easier now. However (as usual), there are some surprises that are waiting for you down the road, so I decided to complement the official guide with my comments and screenshots. Here I’ll show you how to set-up Qt development environment for Android.Īctually, the process is already described in the Qt documentation: setting up both the environment and Qt Creator. Android is one of the Qt’s supported target platforms, so you can create applications for Android using Qt.
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